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The Social Aspect of Online Browser Games: From Avatars to Lovers

Not all browser games are good platforms for sociailizing. Can you imagine making friends while playing simple skill games such as Tetris? However, in the world of MMORPGs, avatars are probably one of the most important elements which dominates the game plot, action and interaction possibilities. It turns out that for most players the attractiveness of browser games stems largely from a desire to create their alter ego projections in the unreal world. Virtual reality provides a platform for rendering real-life relationships (hence real emotions) in an unreal world. Joined in common missions or tasks, players learn teamwork along with other benefits of socializing and networking. Sometimes, friendship turns to something more...What makes massive multiplayer online browser games so attractive? Why do millions of players from all over the world actually create virtual identities?

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